Kinetic Response Helmet

The best defense against concussions is a helmet with a kinetic offense

Advances have improved the safety margin football helmets provide, but they are still limited to "shock absorber" strategies that reduce peak accelerations during pad compression. The extreme hits that professional players encounter would require increasing the pad thickness to 5”. As spectators we consider hits extreme when they completely upend the player. Concussive damage however occurs at the very beginning of these events and are much too fast to see without slow motion.

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THE ANATOMY OF A HIT: THE FIRST FEW 1/1000 SEC OF A HIT

Increasing helmet padding to absorb the hit (so players don’t) has the negative side effect of increasing the rotational accelerations. Rotational accelerations are the cause of most concussions and are the precise movement least controlled by padding. The brain survives in line hits much better than ones that involve rotation as demonstrated by the ease of creating havoc within a snow globe by a simple twist.

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DEMO OF LINEAR VS ROTATIONAL ACCELERATION

The Kinetic Response Helmet (KRH) reacts to concussive level impacts by creating a large resisting torque capable of countering that caused by the hit. This kinetic response is created by rapidly accelerating a small weight through circular pathways within the helmet. Countering an extreme clockwise head rotation, for example, involves sending a weight down a halo oriented pathways so as to provide a countering torque. With proper timing and controlled acceleration the resulting Kinetic Response can convert a damaging impact into one that is a proper part of the game. The hit from an NFL player at full speed often creates 200G maximum impacts with conventional helmets. The Kinetic Response Helmet creates a countering force (by accelerating a weight equal to 1⁄4 cup of water through raceways within a helmet shell) capable of limiting the hit’s effect to just 70G.

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HELMET IMPACTS BY IDENTICAL BLOWS: KINETIC RESPONSE (R)

LAB QUEST 2: DATA LOG OF IMPACT GFORCE, KINETIC RESPONSE BLUE

The Kinetic Response strategy has applications far beyond football. While other protective gear are passive devices, Three main features set it apart from other protective gear. When body parts are manipulated in a fraction of our sense limits, damage can be avoided. When forces larger than our muscles can create are unleashed, injury can be rebuffed. And when movements are generated in directions our skeletal frame does not support, trauma can be avoided. The Kinetic Response Helmet will benefit actors in all contact activities where concussions are a real danger, such as football, extreme sports, military and motor vehicle activities.


The Kinetic Response Helmet is at the concept prototype stage. There is a provisional patent on file that describes the wide range of the concept. No other IP exists that adds energy to an impact event in order to manage the injury potential. This technology can become as important and common as the padding inside of every helmet. And, it should.

Diagrams

HELMET SIDE VIEW SHOWING A SINGLE "HALO" TRACK-- THE SINGLE TRACK SPECIFICALLY RESISTS LEFT/RIGHT ROTATIONS.


HELMET 3D VIEW WITH THREE "HALO" TRACKS AND CONTROLLER LOCATIONS. THREE ORTHOGONAL TRACKS ENABLE THE CREATIONS OF 3D TORQUES. CONTROL MODULE IN LOWER BACK OF HELMET.